math.randomseed(get_world_state().frame_tick)
Uke = {}
Uke.sequences = {
}
function initUke()
Uke.cursor = 1
Uke.randIndex = math.random(1, #Uke.sequences)
for i=0, 19 do
set_joint_state(1, i, 4)
end
end
function randomMove()
for k, v in pairs(Uke.sequences[Uke.randIndex][Uke.cursor]) do
set_joint_state(1, v[1], v[2])
end
Uke.cursor = Uke.cursor + 1
end
add_hook("new_game", "initUke", initUke)
add_hook("exit_freeze", "moveUke", randomMove)